Beforebaked texture (white + brushed artifacts)
Steel reads white; smeary brushed noise. (What you flagged.)
Your call was right: the broken part was the baked "brushed metal" texture rendering the steel as white with smeared artifacts. I pulled that texture out of the model, flattened the steel to a clean stainless grey, kept the black zones, and softened the noise — then repacked it. Same geometry, fixed surface. Drag or let them spin.
Colour/material target: brushed stainless body, black screen/window/base.Spin the "after." The questions: does the body now read as silver-grey steel instead of white? Are the black screen/window/base still black? Is the smeary noise gone? The grey tone is a single value I set in code — I can shift it lighter/darker or warmer/cooler in seconds, so if it's close but not exact, tell me the direction.